What we do
Film Services/3D Scanning
We analyze real-world objects and environments to collect data on its shape and appearance. While our primary focus is the entertainment and rapid prototyping industry, we work with a diverse group of clients who require our services.
Using a variety of LIDAR scanning systems, we’re able to create CG set extensions, enhance physical locations, and offer precise digital copies of props, buildings, cars, and aircraft.
Point cloud data can then be converted to polygonal meshes for pre-visualization and further modeling.
We digitize vehicles for feature film visual effects sequences in addition to creating cad quality scans for parts reproduction and manufacture.
Our photogrammetry array utilizes 148 DSLR cameras positioned 360 degrees around the subject. Each camera and light can be controlled to millisecond accuracy creating high resolution detail for clothing and skin. This system is ideal for capturing FACS scan data for face replacements and CG characters. Recent work includes Star Wars: The Last Jedi, Ready Player One, Jurassic World: Fallen Kingdom, Star Trek ‘Discovery’, Fast8, Batman vs. Superman, and Rogue One: A Star Wars Story.
Head & Body Scanning
We provide 3D head and body scans for a variety of projects and applications. We capture both geometry and high resolution cross-polarized color maps.
We retoplogize our final models, based on the client’s unique needs, keeping point-order and textures coordinates intact.
We have a wide variety of laser scanners available to capture anything from a paperclip to an airplane, creating a hi res accurate 3D model.
Mobile 3D Scanning / Texture Scanning
Our laser based head and body scanning systems are completely mobile and can be transported locally or shipped globally. If needed, we can augment this setup with a single camera texture photo booth and turntable.
Gentle Giant Studios captures highly accurate data in a multitude of formats as required by our clients. Based on your project’s unique needs, we can re-topologize our scanned meshes, keeping point order and texture coordinates intact.